Using Samsung Galaxy Store with UDP
Overview
The Samsung Galaxy Store is preloaded on all Galaxy smartphones and tablets, worldwide. Reach an audience of 400 million users.
Monetization needs:
• IAP = Yes (Mandatory if no premium pricing)
• Premium Pricing = Yes (Mandatory if no IAPs)
• Ads = Unrestricted (make sure your ad stack works in your repacked game)
Linking Unity and Samsung Galaxy Store
Signing up to Samsung Galaxy Store via UDP lets you link your Unity account with your Samsung account. Once you’ve authorized linking between accounts, you will be taken to Samsung to create your Seller account.
Have these ready:
• Photo ID (Passport, license, etc.)
• Bank account information
• Swift code
• Proof of bank account (i.e. picture of bankbook)
Signing up and linking
Once in the Galaxy Store Seller Portal, you’ll have to:
Create a Samsung Account - Select Sign Up and fill in your details. If you already have a Samsung Account, simply sign in.
Create a Seller Profile - This will register you as a content provider to the Samsung Galaxy Store. You can register as a Private Seller or a Corporate Seller.
Apply for Commercial Seller Status - This is required to distribute premium games or games with in-app purchases on Samsung Galaxy Store. The link between UDP and Samsung Galaxy Store will only be complete once the Commercial Seller status has been approved by Samsung. This usually takes a few days. You will also need a copy of your ID and proof of your bank account (preferably a PDF).
For more information, Samsung has an online resource about Commercial Seller requests which we strongly recommend you check out.
Submitting games to Samsung Galaxy Store from UDP
Once your Commercial Seller status is approved, you can register and submit your game to Samsung Galaxy Store directly from the UDP console.
Prepare your game for submission in the Game Info section
• Upload your UDP/binary (the APK in particular)
• Input / upload all info required on the Game Info page
• Note that the text-based fields have syntax restrictions:
  • For all fields, the following are not allowed:
    • SQL Injection
    • XSS (Cross Site Scripting)
    • Emoji
  • Game Title should be 150 bytes max and must exclude # ; * { } < > ./ ../ [QA]_ _[TEST] untitled (Case-insensitive)
  • Description should be 12,000 bytes max and must exclude ./ or ../
  • Short Description should be 20 bytes minimum, 240 bytes max and must exclude ./ or ../ (applies to Simplified Chinese only)
  • What’s New should be 4000 bytes max and must exclude ./ or ../
  • Keywords should be 60 bytes max each and must exclude special characters . ~ ` ! @ # $ % ^ & * ( ) - _ { } + = [ ] | \ ; : " ' < > ? / ./ ../ (comma and space)
  • IAP Name should be 100 bytes max, only English characters, Korean characters, numbers, space and special characters . - _ are allowed
  • IAP Description should be 1000 bytes max and must exclude ./ or ../ or any character requiring more than 4 bytes
  • IAP Product ID should be 130 bytes max, and only lowercase letters, numbers, and special characters . _ are allowed
• Review your In-App Purchases and adjust prices if needed*
• Click “Release”
• Create a revision tag and some release notes, and confirm
* Prices only need to be set in USD; Samsung Galaxy Store will automatically convert to local currencies. If you define prices in local currencies, Samsung will take them into account.
Submit your game in the Publish section
• Register your game with Samsung Galaxy Store. Simply click the “REGISTER” button*
• Any warnings or errors will be flagged ahead of submitting your game to Samsung Galaxy Store. Errors must be addressed before you can submit.
• When you’re satisfied, click “Publish” at the top right of the screen. Repacking automatically generates a build specific to Samsung Galaxy Store
• You will be sent to the Status section showing your game’s submission progress.
* Samsung requires a .gs suffix to be added to your game’s package name; UDP adds it automatically. If your game uses third-party services, assess the impact the new package name will have on them.
Test your game on the Samsung Galaxy Store’s Beta Track (optional)
• Follow the step-by-step instructions in this separate guide.
Monitor your game submission in the Status section
• You will be notified when your game is accepted (or rejected) by Samsung Galaxy Store
• Once accepted, you can launch your game manually, or set a specific date to launch it.
Congratulations, you’ve just submitted your game to Samsung Galaxy Store!
Frequently Asked Questions
Which languages does Samsung Galaxy Store operate in?
The Galaxy Store supports more than 85 languages worldwide, including all major languages.
Which countries does Samsung Galaxy Store reach with UDP?
UDP enables access to 109 countries on the Galaxy Store’s roster. Games accepted can utilize paid content, including IAPs.
Does Samsung Galaxy Store support premium (pay to download) games?
Yes, the Galaxy Store supports premium games.
What kind of devices can Samsung Galaxy Store client support?
The Samsung Galaxy Store is preloaded on all Galaxy smartphones and tablets.In China, the Galaxy Store can be installed and used on smart devices other than Samsung Android devices.
My game was accepted by Samsung Galaxy Store, but I cannot submit an update. Why?
Your game needs to be published to the Galaxy storefront before you can submit an update. Retry after the game has been published.
Are there any restrictions on the services that can be included in my game?
Samsung Galaxy Store will reject games using Google Play Services if they are intended for distribution to China.
Are there country restrictions when submitting my game to Samsung Galaxy Store?
Yes. Certain countries may not be available for distribution based on your studio's country of residency.
Specifically:
• If your studio is from the USA, you cannot distribute to Iran and China
• If your studio is from Iran, you cannot distribute to the USA and China
• If your studio is from China, you can distribute to all countries including China
• If your studio is from any other country, you can distribute to all countries except China
The country of residency taken into account is the one registered on the Samsung Galaxy Store's seller portal. UDP takes this restriction into account so you will simply not see the restricted countries in the 'Countries' selector when submitting your game to Samsung Galaxy Store.
Why do I need to comply with U.S. Export Laws?
Some infrastructures of the Galaxy Store are located in the United States, and that requires content sold through the Galaxy Store to comply with U.S. Export Laws.
Do I need a GRAC rating certificate?
If your game is rated 18+ and is intended for distribution in Korea, the Korean authorities require a certificate obtained from their Game Rating and Administration Committee. GRAC has a website in English where you can apply on your own, without needing any local legal person to represent you. You can also access this Google support page for resources on the GRAC certificate application.
How do I access the Samsung Galaxy Store developer console after I register via UDP?
What are the rules and requirements for my game on the Galaxy Store?

You may not register games that may violate the laws, rules, or regulations of the corresponding countries.

You may apply age restrictions to your game to comply with laws, rules, or regulations.

Samsung Galaxy Store does not permit any breach of intellectual property rights. Any content that is found to violate intellectual property rights will be immediately removed from the store. Also, such incidents may result in civil and criminal charges.

What data privacy law does Samsung Galaxy Store follow?
Refer to Samsung’s Privacy Policy for detailed information. https://account.samsung.com/membership/terms/privacypolicy
How do payouts work in Samsung Galaxy Store?

You must be registered as a paid content seller in Galaxy Store Seller Portal. Upon registration, bank account information is required. Your bank account information is used to settle your payouts.

Unless you are Korean or Chinese, you are paid in USD. If you are Korean or Chinese, you will be paid in KRW or RMB respectively.

If you are Korean, you must use a Korean bank account that can receive KRW. If you are Chinese, you must register a Chinese account that can receive RMB. If you are not Korean or Chinese, you can use any account that is not Korean or Chinese.

What does “net revenue” mean?
Net revenue differs from the total revenue. Net revenue does not include:
(a) VAT or other sales taxes in cases where you distribute your content using our services in Commissionaire Countries
(b) other reasonable costs connected with the provision of services, such as bank and gateway portal provider charges, currency conversion charges, etc.
(c) refunded amounts, bad debts, canceled amounts, or other amounts of similar nature